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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105807#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105807">bug 105807</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Timothy Arceri from <a href="show_bug.cgi?id=105807#c9">comment #9</a>)
<span class="quote">> (In reply to Alan Swanson from <a href="show_bug.cgi?id=105807#c7">comment #7</a>)
> > Just to confirm with Ben, this very definitely affects radeonsi not just
> > i965. Forcing MESA_GLSL_VERSION_OVERRIDE=130 resolves issue so perhaps a
> > game issue with GLSL 1.4?
>
> What version of Mesa are you guys testing with? Are you testing with git
> master?</span >
Nevermind this was my mistake I was testing with 18.0 on radeonsi which I
thought had the enable OpenGL 3.1 patch but seem it doesn't. I've pushed my
patch so this issue should now be fixed in drivers other than radeonsi.</pre>
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