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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105807#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105807">bug 105807</a>
from <span class="vcard"><a class="email" href="mailto:ben@besd.de" title="ben@besd.de <ben@besd.de>"> <span class="fn">ben@besd.de</span></a>
</span></b>
<pre>That would explain why a program gets a zero in return when requesting a shader
language lower than the one hardcoded in <a href="show_bug.cgi?id=105807#c11">comment 11</a>. Which is exactly what
happen in <a href="show_bug.cgi?id=105807#c8">comment 8</a>.
Or at least that seems reasonable doesnt it?</pre>
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