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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105807#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105807">bug 105807</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>Ok so I found the problem. We didn't support compat shaders on GLSL 1.40 only
on GLSL versions higher and lower.
I think the Version == 0 might be a separate issue as per <a href="show_bug.cgi?id=105807#c15">comment 15</a> and it
would be great if you could create a piglit test for that. I'll need to write a
piglit test for this GLSL 1.40 compat shaders bug too.
Fix:
<a href="https://patchwork.freedesktop.org/patch/216621/">https://patchwork.freedesktop.org/patch/216621/</a></pre>
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