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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - egl driver dri2 on wayland platform can't choose config with EGL_SURFACE_TYPE, EGL_PBUFFER_BIT"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105995#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - egl driver dri2 on wayland platform can't choose config with EGL_SURFACE_TYPE, EGL_PBUFFER_BIT"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105995">bug 105995</a>
from <span class="vcard"><a class="email" href="mailto:errong.leng@samsung.com" title="Errong <errong.leng@samsung.com>"> <span class="fn">Errong</span></a>
</span></b>
<pre>(In reply to Daniel Stone from <a href="show_bug.cgi?id=105995#c5">comment #5</a>)
<span class="quote">> Pixmap surfaces can never be supported on Wayland, as there is no native
> pixmap type defined by Wayland.
>
> FBOs are framebuffer objects, which allow the same thing (offscreen
> rendering) as pbuffers, but far more flexible, performant, and more widely
> supported.
>
> Here are some resources explaining the basics of FBOs:
> <a href="https://www.khronos.org/opengl/wiki/Framebuffer_Object">https://www.khronos.org/opengl/wiki/Framebuffer_Object</a>
> <a href="https://learnopengl.com/Advanced-OpenGL/Framebuffers">https://learnopengl.com/Advanced-OpenGL/Framebuffers</a></span >
Ok. I got it.
Thank you very much.</pre>
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