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    <body><span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105807">bug 105807</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105807#c17">Comment # 17</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105807">bug 105807</a>
              from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
        <pre>Thanks again for the report and for bisecting.

Fixed by:

commit c7e3d31b0b5f22299a6bd72655502ce8427b40bf
Author: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Date:   Thu Apr 12 09:23:02 2018 +1000

    glsl: fix compat shaders in GLSL 1.40

    The compatibility and core tokens were not added until GLSL 1.50,
    for GLSL 1.40 just assume all shaders built with a compat profile
    are compat shaders.

    Fixes rendering issues in Dawn of War II on radeonsi which has
    enabled OpenGL 3.1 compat support.

    Fixes: a0c8b49284ef "mesa: enable OpenGL 3.1 with ARB_compatibility"

    Reviewed-by: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
   href="show_bug.cgi?id=105807">https://bugs.freedesktop.org/show_bug.cgi?id=105807</a></pre>
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