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    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - shader-db crashes when running piglit shaders"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=106052">106052</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>shader-db crashes when running piglit shaders
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Keywords</th>
          <td>NEEDINFO
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Mesa core
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>ben@besd.de
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>It shouldn't, should it?

ATTENTION: default value of option allow_glsl_extension_directive_midshader
overridden by environment.
ERROR: shaders/csgo/fp-1.shader_test failed to compile
ERROR: shaders/piglit/e0638f1c9eca81c574bcd627e60f62282ec8ff75_3.shader_test
failed to compile:
0:1(12): error: extension `GL_OES_EGL_image_external' unsupported in fragment
shader

ERROR: shaders/piglit/5494a68e2d2804590b505fa3639cba5753f7ad07_3.shader_test
failed to compile:
0:1(11): error: syntax error, unexpected NEW_IDENTIFIER, expecting
BASIC_TYPE_TOK or STRUCT or VOID_TOK or TYPE_IDENTIFIER

ERROR: shaders/piglit/5494a68e2d2804590b505fa3639cba5753f7ad07_3.shader_test
failed to compile:
0:1(17): error: syntax error, unexpected BASIC_TYPE_TOK, expecting '{'


 => CRASHED <= while processing these shaders:

    shaders/piglit/31f45c3387576beac1a7f5ea33b116f61711942e_3.shader_test
    shaders/piglit/d553aae412090e34289d9e3ae30faf7a5f4828a9_3.shader_test
    shaders/piglit/c8e89407effb43a2a5dfdfbe07f2105335c00389_2.shader_test
    shaders/piglit/b3f09aeeda5f196f8f53d692d039c5596e7da3de_699.shader_test
    shaders/piglit/0e67bb066d9a577798046ae2181c5ee934c90264_2.shader_test
    shaders/piglit/174b4d638e3afe8eb11b180ef20e1ea55279f47a_455.shader_test
    shaders/piglit/a23083b6b74ed805a670bd833b3000a46e21c721_4.shader_test
    shaders/piglit/a45151d54ca1261531972431b80fedf96d62e441_3.shader_test</pre>
        </div>
      </p>


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