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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - shader-db crashes when running piglit shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106052#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - shader-db crashes when running piglit shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106052">bug 106052</a>
from <span class="vcard"><a class="email" href="mailto:ben@besd.de" title="ben@besd.de <ben@besd.de>"> <span class="fn">ben@besd.de</span></a>
</span></b>
<pre>Another shader that has problems (but for both TGSI/NIR)
ERROR: shaders/piglit/a5b6cf610f51fc289f4c30864e2914ddd78bcf68_3.shader_test
failed to compile:
0:4(2): error: value of type float cannot be assigned to variable of type vec4
[require]
GLSL >= 0.00
[vertex shader]
attribute float pos;
void main()
{
gl_Position = pos;
}
[fragment shader]
void main()
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
From
/**
* \file glsl-max-vertex-attrib.c
* Test setting vertex attrib value of GL_MAX_VERTEX_ATTRIBS attrib
*
* Queries the value for GL_MAX_VERTEX_ATTRIBS and uses that as index
* to set a value. GL specification states that GL_INVALID_VALUE should
* occur if index >= GL_MAX_VERTEX_ATTRIBS.
*
* \author Sun Yi <<a href="mailto:yi.sun@intel.com">yi.sun@intel.com</a>>
* \author Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
*/</pre>
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