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<base href="https://bugs.freedesktop.org/">
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<body><table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Compiling compute shader crashes RADV"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106090">106090</a>
</td>
</tr>
<tr>
<th>Summary</th>
<td>Compiling compute shader crashes RADV
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr>
<tr>
<th>Version</th>
<td>18.0
</td>
</tr>
<tr>
<th>Hardware</th>
<td>Other
</td>
</tr>
<tr>
<th>OS</th>
<td>All
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Component</th>
<td>Drivers/Vulkan/radeon
</td>
</tr>
<tr>
<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Reporter</th>
<td>maister@archlinux.us
</td>
</tr>
<tr>
<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr></table>
<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=138871" name="attach_138871" title="Dump">attachment 138871</a> <a href="attachment.cgi?id=138871&action=edit" title="Dump">[details]</a></span>
Dump
To reproduce on RX470 (or something similar):
git clone git://github.com/Themaister/Fossilize
cd Fossilize
git submodule update --init
mkdir build
cd build
cmake ..
make -j8
./cli/fossilize-replay pipelines.json --enable-validation --filter-compute 2
...
WARNING: radv is not a conformant vulkan implementation, testing use only.
Fossilize INFO: Chose GPU:
Fossilize INFO: name: AMD RADV POLARIS10 (LLVM 6.0.0)
Fossilize INFO: apiVersion: 1.0.57
Fossilize INFO: vendorID: 0x1002
Fossilize INFO: deviceID: 0x67df
Fossilize INFO: Creating shader module #0
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #1
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #2
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #3
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #4
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #5
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #6
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #7
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #8
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #9
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #10
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #11
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #12
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #13
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #14
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #15
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #16
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #17
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #18
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #19
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #20
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating shader module #21
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #0
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #1
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #2
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #3
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #4
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #5
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #6
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #7
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #8
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #9
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #10
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #11
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #12
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #13
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #14
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating descriptor set layout #15
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #0
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #1
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #2
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #3
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #4
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #5
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #6
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #7
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #8
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #9
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #10
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #11
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #12
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating pipeline layout #13
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating render pass #0
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating render pass #1
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating render pass #2
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating render pass #3
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating render pass #4
Fossilize INFO: ... Succeeded!
Fossilize INFO: Creating compute pipeline #2
zsh: segmentation fault (core dumped) ./cli/fossilize-replay
~/git/granite/cmake-build-debug/cache/pipelines.json
It crashes in vulkan_radeon.so when compiling compute pipeline #2.
Works fine on AMDVLK and other drivers.</pre>
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