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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - shader-db crashes when running piglit shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106052#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - shader-db crashes when running piglit shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106052">bug 106052</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to <a href="mailto:ben@besd.de">ben@besd.de</a> from <a href="show_bug.cgi?id=106052#c10">comment #10</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=138854" name="attach_138854" title="fix incorrect assignment of float to vec4 in tests/shaders/glsl-max-vertex-attrib.c">attachment 138854</a> <a href="attachment.cgi?id=138854&action=edit" title="fix incorrect assignment of float to vec4 in tests/shaders/glsl-max-vertex-attrib.c">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=106052&attachment=138854'>[review]</a> [review]
> fix incorrect assignment of float to vec4 in
> tests/shaders/glsl-max-vertex-attrib.c</span >
Thanks for debugging this. I pushed a slightly different fix:
commit e60d247eb359f044caf0c09904da14e39d7adca1
Author: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Date: Tue Apr 17 18:14:20 2018 +1000
glsl-max-vertex-attrib: fix shader and check for successful link
The previous vertex shader failed to compile.</pre>
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