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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Reading per-patch outputs in Tessellation Control Shader returns undefined values"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105464#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Reading per-patch outputs in Tessellation Control Shader returns undefined values"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">bug 105464</a>
from <span class="vcard"><a class="email" href="mailto:farhana.aleen@gmail.com" title="FarhanaAleen <farhana.aleen@gmail.com>"> <span class="fn">FarhanaAleen</span></a>
</span></b>
<pre>Hi Samuel,
We are observing performance regression on SGEMM on fiji with
<a href="https://reviews.llvm.org/D44974">https://reviews.llvm.org/D44974</a>. Shortening the vector length from 128 to 64 is
causing the regression.
I wanted to analyze the stability regression that you observed with 128bit
vector length. Is there any reproducer? Or can you please tell me where I can
get tessellation shader and the steps to run it?
Thanks-
Farhana</pre>
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