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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Reading per-patch outputs in Tessellation Control Shader returns undefined values"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105464#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Reading per-patch outputs in Tessellation Control Shader returns undefined values"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">bug 105464</a>
from <span class="vcard"><a class="email" href="mailto:samuel.pitoiset@gmail.com" title="Samuel Pitoiset <samuel.pitoiset@gmail.com>"> <span class="fn">Samuel Pitoiset</span></a>
</span></b>
<pre>Hi,
Well, you can still re-enable the previous behaviour with "enable-ds128" and I
expect performance to be similar.
Otherwise, if you want to reproduce the problem you have to clone
<a href="https://github.com/SaschaWillems/Vulkan">https://github.com/SaschaWillems/Vulkan</a> and to run the tessellationshader demo
using RADV.</pre>
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