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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Wine DirectDraw programs showing only a blackscreen when using Mesa Gallium drivers"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99116#c17">Comment # 17</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Wine DirectDraw programs showing only a blackscreen when using Mesa Gallium drivers"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99116">bug 99116</a>
              from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=139032" name="attach_139032" title="WIP fix">attachment 139032</a> <a href="attachment.cgi?id=139032&action=edit" title="WIP fix">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=99116&attachment=139032'>[review]</a>
WIP fix

I've attached and updated patch which is rebased on the merging of
DrawBuffer/DrawBuffers.

The outstanding issue is that this can cause some of the classic drivers (i915,
radeon, r200) to get stuck in an infinite loop. The problem is these drivers
call _mesa_update_framebuffer() from within the driver when Driver.DrawBuffer()
is called.</pre>
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