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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - UT2004 cube map reflection problem"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105494#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - UT2004 cube map reflection problem"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105494">bug 105494</a>
from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
<pre>hello. I can confirm the same behavior with a pond and on i965 driver (on KBL
and SNB cpu's).
I also tried to find mesa version without the issue, but I couldn't. Tested on
18.1.0 and 13.0.0. mesa versions.
upd - the hole game has issues with shadows (it can be visible on maps Idoma,
Curse4, Grendelkeep, Icetomb) - when you are changing camera corner, shadows
don't disappear/change smoothly, there is a border between "old view" with
shadow, and new (without) appears (I didn't face with this behavior on windows
OS and nvidia GPU/drivers).
And the last thing, "commit f02f1ad13fa4123986d17a5d04b0e2831c3a7091" didn't
fix this issue, so they are different.</pre>
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