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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Shader replacements works only for limited use cases"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106283#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Shader replacements works only for limited use cases"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106283">bug 106283</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>One source of confusion here might be that there exists 2 shader dumping paths
in Mesa, created for different purposes.
Shader replacement is done with MESA_SHADER_DUMP_PATH and
MESA_SHADER_READ_PATH, this can be used to analyze performance, debug shaders
and so on. Then there is MESA_SHADER_CAPTURE_PATH which is used to capture
shaders in a special form that can be used with 'shader-db' tool. This supports
ARB programs but cannot be used together with MESA_SHADER_DUMP_PATH and
MESA_SHADER_READ_PATH, these are separate things and used for different
purposes.
Hopefully this helps!</pre>
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