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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Shader replacements works only for limited use cases"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106283#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Shader replacements works only for limited use cases"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106283">bug 106283</a>
from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
<pre>FrameRetrace supports gl shader replacement. I'll enhance it to support
glProgramString. It will be easier to debug shaders with FrameRetrace than
using the environment variables.
<a href="https://fosdem.org/2018/schedule/event/apitrace/">https://fosdem.org/2018/schedule/event/apitrace/</a></pre>
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