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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - eglWaitClient() doesn't work as documented using DRI2 backend"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106337#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - eglWaitClient() doesn't work as documented using DRI2 backend"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106337">bug 106337</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Mike Gorchak from <a href="show_bug.cgi?id=106337#c9">comment #9</a>)
<span class="quote">> Just checked generic path - all works fine, here is very minor fix to the
> provided fix:
>
> + _eglLog(_EGL_WARNING, "DRI2: failed to find glFlush entry point");
>
> should be changed glFlush to glFinish :)</span >
Thanks, I'll send this one to the list.
<span class="quote">> Am I understand right that this fix is not supposed to fix FBOs +
> surfaceless context issue? It happens that in case of surfaceless context
> dri2_wait_client() is not called at all and aborted at
> _eglWaitClientCommon() function with following check:
>
> /* let bad current context imply bad current surface */
> if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT ||
> _eglGetSurfaceHandle(ctx->DrawSurface) == EGL_NO_SURFACE)
> RETURN_EGL_ERROR(disp, EGL_BAD_CURRENT_SURFACE, EGL_FALSE);</span >
Yes that is a separate issue, please file another bug about that one.</pre>
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