<div dir="ltr">ping</div><div class="gmail_extra"><br clear="all"><div><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div>Panagiotis Christopoulos Charitos<br><a href="http://ancient-ritual.com" target="_blank">www.ancient-ritual.com</a><br><a href="http://www.anki3d.org" target="_blank">www.anki3d.org</a><br></div></div></div></div>
<br><div class="gmail_quote">On Mon, Apr 30, 2018 at 12:36 PM, Panagiotis Christopoulos Charitos <span dir="ltr"><<a href="mailto:godlike@ancient-ritual.com" target="_blank">godlike@ancient-ritual.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi,<div><br></div><div>I have multiple shaders that are part of my opensource engine and I see VGPR usage improvements (on AMDVLK). </div><div><br></div><div>I can gather a few and attach them here. They can be in glsl or SPIRV forms. Will that work or did I misunderstood the question?</div></div><div class="gmail_extra"><span class=""><br clear="all"><div><div class="m_2894342555403335293gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div class="m_2894342555403335293gmail_signature" data-smartmail="gmail_signature">Panagiotis Christopoulos Charitos<br><a href="http://ancient-ritual.com" target="_blank">www.ancient-ritual.com</a><br><a href="http://www.anki3d.org" target="_blank">www.anki3d.org</a><br></div></div></div></div>
<br></span><div><div class="h5"><div class="gmail_quote">On Mon, Apr 30, 2018 at 12:20 PM, Bas Nieuwenhuizen <span dir="ltr"><<a href="mailto:bas@basnieuwenhuizen.nl" target="_blank">bas@basnieuwenhuizen.nl</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">We can look at passing it through to the optimizations. Do you have<br>
any particular shaders where you are interested in the use of these?<br>
<div><div class="m_2894342555403335293h5"><br>
On Sat, Apr 28, 2018 at 3:02 PM, Panagiotis Christopoulos Charitos<br>
<<a href="mailto:godlike@ancient-ritual.com" target="_blank">godlike@ancient-ritual.com</a>> wrote:<br>
> Hi,<br>
><br>
> SPIR-V supports a few control flow decorations. These decorations are<br>
> exposed in glslang as well as part of GL_EXT_control_flow_attributes<br>
> extension.<br>
><br>
> AMDVLK's compiler supports those decorations and when used it may result in<br>
> lower VGPR usage.<br>
><br>
> On the other hand RADV seems to ignore them.<br>
><br>
> Does it make sense to support them as well? Is yes, are there any plans?<br>
><br>
> PS: I've built mesa with LLVM 6.0.0<br>
><br>
><br>
> Panagiotis Christopoulos Charitos<br>
> <a href="http://www.ancient-ritual.com" rel="noreferrer" target="_blank">www.ancient-ritual.com</a><br>
> <a href="http://www.anki3d.org" rel="noreferrer" target="_blank">www.anki3d.org</a><br>
><br>
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</blockquote></div><br></div></div></div>
</blockquote></div><br></div>