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            <b><a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - glUniform1ui and friends not supported by display lists"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=78097#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - glUniform1ui and friends not supported by display lists"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=78097">bug 78097</a>
              from <span class="vcard"><a class="email" href="mailto:lionel.g.landwerlin@linux.intel.com" title="Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>"> <span class="fn">Lionel Landwerlin</span></a>
</span></b>
        <pre>$ ./bin/gl-3.0-dlist-uint-uniforms -auto -fbo
Testing glUniformui
    GL_COMPILE: scalar mode
        pre-initialize
        compiling
        post-compile verify
            s data does not match.
            v2 data does not match.
            v3 data does not match.
            v4 data does not match.
        restore original values
        post-glCallList verify
            s data does not match.
            v2 data does not match.
            v3 data does not match.
            v4 data does not match.
    GL_COMPILE: vector mode
        pre-initialize
        compiling
        post-compile verify
            s data does not match.
            v2 data does not match.
            v3 data does not match.
            v4 data does not match.
        restore original values
        post-glCallList verify
            s data does not match.
            v2 data does not match.
            v3 data does not match.
            v4 data does not match.
    GL_COMPILE_AND_EXECUTE: scalar mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
            s data does not match.
            v2 data does not match.
            v3 data does not match.
            v4 data does not match.
    GL_COMPILE_AND_EXECUTE: vector mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
            s data does not match.
            v2 data does not match.
            v3 data does not match.
            v4 data does not match.
PIGLIT: {"result": "fail" }</pre>
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