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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - radv: LLVM ERROR: Pointer address space out of range (bisected)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=106630#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - radv: LLVM ERROR: Pointer address space out of range (bisected)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=106630">bug 106630</a>
              from <span class="vcard"><a class="email" href="mailto:philip.rebohle@tu-dortmund.de" title="Philip Rebohle <philip.rebohle@tu-dortmund.de>"> <span class="fn">Philip Rebohle</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=139709" name="attach_139709" title="Compute shader with compacted bindings">attachment 139709</a> <a href="attachment.cgi?id=139709&action=edit" title="Compute shader with compacted bindings">[details]</a></span>
Compute shader with compacted bindings

As requested, here's the compute shader with the correct binding numbers.</pre>
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