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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - radv: LLVM ERROR: Pointer address space out of range (bisected)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106630">106630</a>
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<th>Summary</th>
<td>radv: LLVM ERROR: Pointer address space out of range (bisected)
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Vulkan/radeon
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>philip.rebohle@tu-dortmund.de
</td>
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=139708" name="attach_139708" title="Compute shader">attachment 139708</a> <a href="attachment.cgi?id=139708&action=edit" title="Compute shader">[details]</a></span>
Compute shader
Hello,
Metal Gear Solid V: The Phantom Pain crashes with the LLVM error mentioned in
the title while trying to compile the attached compute shader. This regression
was introduced with the addition of 32-bit pointer support:
[36a4d6d08164344cbb4766944b3c45b2b223cf22] radv: add support for 32-bit
pointers in user data SGPRs
Tested on Polaris 10 with llvm-svn r333079.
- Philip</pre>
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</p>
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