<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Thu, May 24, 2018 at 10:18 AM, Nicolai Hähnle <span dir="ltr"><<a href="mailto:nhaehnle@gmail.com" target="_blank">nhaehnle@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span>On 24.05.2018 15:32, Timothy Arceri wrote:<br>
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On 24/05/18 18:41, Nicolai Hähnle wrote:<br>
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What about selection and feedback mode for geometry shaders and tessellation?<br>
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For now this will only enable the extension in compat when using env overrides. So this patch should be ok as is IMO.<br>
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Fair enough.</blockquote><div><br></div><div>Yeah, we are doing this incrementally. There is more stuff missing than selection and feedback modes, and we track the missing stuff in a separate document.</div><div><br></div><div>Selection and feedback modes have an incomplete implementation even with GL 3.0 + extensions, and a complete rewrite will have to be done to fully support the modes even for drivers without any compatibility stuff. The modes currently have a low priority.<br></div><div><br></div><div>Marek<br></div></div></div></div>