<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Thu, May 24, 2018 at 4:32 PM, Ian Romanick <span dir="ltr"><<a href="mailto:idr@freedesktop.org" target="_blank">idr@freedesktop.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span>On 05/23/2018 01:58 PM, Marek Olšák wrote:<br>
> Hi,<br>
> <br>
> This advances GL compatibility support a little bit. Geometry and<br>
> tessellation shaders should work if you don't combine them with<br>
> non-GLSL stages. All GLSL legacy variables should work.<br>
<br>
</span>What is the plan for mixing geometry shaders with fixed-function?<br></blockquote><div><br></div><div>The plan is to implement it. GL Compatibility going to be implemented incrementally.<br></div><div><br></div><div>Marek<br></div></div><br></div></div>