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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Failed to parser macor "#line""
href="https://bugs.freedesktop.org/show_bug.cgi?id=106807">106807</a>
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<th>Summary</th>
<td>Failed to parser macor "#line"
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>17.1
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<th>Hardware</th>
<td>ARM
</td>
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>glsl-compiler
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>zhaowei.yuan@samsung.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>GLES CTS test case:
dEQP-GLES2.functional.shaders.preprocessor.builtin.line_expression_vertex
checks if GLSL compiler can parse macro "#line" successfully, following is the
shader code:
precision mediump float;
attribute highp vec4 dEQP_Position;
varying float out0;
void main()
{
#line +20
out0 = float(__LINE__);
gl_Position = dEQP_Position;
}
yyerror() will be called while parsing #line which casue the case fails</pre>
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