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    <body><span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=106594">bug 106594</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=106594#c10">Comment # 10</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=106594">bug 106594</a>
              from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
        <pre>Fixed by the following commit on master:
<span class="quote">> commit 1ac4439d6278e6c5f9da5499bbc50362f0c6759b
> Author: Mathias Fröhlich <<a href="mailto:mathias.froehlich@web.de">mathias.froehlich@web.de</a>>
> Date:   Fri Jun 1 19:10:08 2018 +0200

>     mesa: Make sure that imm draws are flushed before other draws execute.
>     
>     The recent patch
>     
>         mesa: Remove FLUSH_VERTICES from VAO state changes.
>     
>         Pending draw calls on immediate mode or display list calls do
>         not depend on changes of the VAO state. So, remove calls to
>         FLUSH_VERTICES and flag _NEW_ARRAY as appropriate.
>     
>     uncovered a problem that non immediate mode draw calls do only
>     flush outstanding immediate mode draws if FLUSH_UPDATE_CURRENT
>     is set in ctx->Driver.NeedFlush.
>     In that case, due to the sequence of _mesa_set_draw_vao commands
>     we could end up with the VAO from the FLUSH_VERTICES call set
>     into gl_context::Array._DrawVAO when the array draw is executed.
>     So the change pulls FLUSH_CURRENT out of _mesa_validate_* calls
>     into the array draw calls being validated.
>     The change introduces a new macro FLUSH_FOR_DRAW beside FLUSH_VERTICES
>     and FLUSH_CURRENT that flushes on changed current attributes as well
>     as on outstanding immediate mode draw calls. Use FLUSH_FOR_DRAW
>     in the non immediate mode draw code paths.
>     
>     Reviewed-by: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>>
>     Tested-by: Kai Wasserbäch <<a href="mailto:kai@dev.carbon-project.org">kai@dev.carbon-project.org</a>>
>     Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions"
   href="show_bug.cgi?id=106594">https://bugs.freedesktop.org/show_bug.cgi?id=106594</a>
>     Signed-off-by: Mathias Fröhlich <<a href="mailto:Mathias.Froehlich@web.de">Mathias.Froehlich@web.de</a>></span ></pre>
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