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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Potential mem leak with radv"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106893">106893</a>
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<th>Summary</th>
<td>Potential mem leak with radv
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Vulkan/radeon
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>john.ettedgui@gmail.com
</td>
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
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<div>
<pre>Hello,
when I try to play, or simply benchmark, Rise Of The Tomb Raider, the game ends
up getting killed with an OOM error, while I should have more than enough with
16Gb. Just staying in the main menu I can see memory usage slowly creeping up
to my limit.
I've tried looking at the process with memleax and I mostly see potential leaks
in libvulkan_radeon.so. Since Nvidia had some sorts of memleak with that game
too, I thought maybe it'd be somewhat similar with radv and open a bug here.
I have a 280X running on Arch Linux, with Linux 4.17. but it was the same on
4.16.x, mesa-git @135e4d434f and llvm-svn@334364, Xorg 1.20.
I'm happy to provide any information needed or try any patch.
Thank you!</pre>
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