<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Potential mem leak with radv"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106893#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Potential mem leak with radv"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106893">bug 106893</a>
from <span class="vcard"><a class="email" href="mailto:asmith@feralinteractive.com" title="Alex Smith <asmith@feralinteractive.com>"> <span class="fn">Alex Smith</span></a>
</span></b>
<pre>The game will be compiling pipelines in the background even while left idle at
the main menu. This is likely what's causing the memory usage to increase.
I just tested here with a Vega 64 on Mesa commit e266b32059 and LLVM release_60
branch r333579. At the main menu, once all background pipeline creation has
completed, the game's memory usage is 2.6GB, which is not far off what I'd
expect (perhaps a bit higher than last time I looked, IIRC on 18.0 stable).
If you're seeing significantly higher than that, perhaps something has
regressed on LLVM trunk?</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>