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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [GLSL] Unused arrays declared without a size should be handled like arrays of size 1."
href="https://bugs.freedesktop.org/show_bug.cgi?id=106915#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [GLSL] Unused arrays declared without a size should be handled like arrays of size 1."
href="https://bugs.freedesktop.org/show_bug.cgi?id=106915">bug 106915</a>
from <span class="vcard"><a class="email" href="mailto:nroberts@igalia.com" title="Neil Roberts <nroberts@igalia.com>"> <span class="fn">Neil Roberts</span></a>
</span></b>
<pre>The nvidia proprietary driver fails to link that test with the following error
message:
error: different buffer variables (named a.a[0] and a.s[0]) sharing the same
offset within a storage block (named a) between shaders
I wonder if that means it has decided a.s has zero size and therefore they
occupy the same offset. Either way it looks like they aren’t following the spec
either.</pre>
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