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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu][vulkan] GPU hang (Vega 56) while running game (Rise of the Tomb Raider)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106151#c29">Comment # 29</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu][vulkan] GPU hang (Vega 56) while running game (Rise of the Tomb Raider)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106151">bug 106151</a>
from <span class="vcard"><a class="email" href="mailto:jaapbuurman@gmail.com" title="Jaap Buurman <jaapbuurman@gmail.com>"> <span class="fn">Jaap Buurman</span></a>
</span></b>
<pre>I am seeing the same issue in multiple games on my Vega 64:
-Assassin's creed 2 played through Wine with the Gallium Nine patches
-Assassin's creed brotherhood played through Wine with the Gallium Nine
patches.
-GTA V played through Wine with the latest DXVK (Vulkan)
When I SSH into the machine I can see the following messages in dmesg:
[ 3442.737830] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout,
last signaled seq=272116, last emitted seq=272118
[ 3442.737835] [drm] No hardware hang detected. Did some blocks stall?
Software versions:
Kernel: 4.17.10
Mesa: 18.1.4
LLVM: 6.0.1</pre>
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