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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [DXVK] Setting high shader quality in GTA V results in LLVM error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107477">107477</a>
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<th>Summary</th>
<td>[DXVK] Setting high shader quality in GTA V results in LLVM error
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<th>Product</th>
<td>Mesa
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Vulkan/radeon
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>libcg@protonmail.com
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
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<pre>In GTA V, setting Shader Quality to anything higher than Normal will result in
a LLVM error shortly after starting the game:
LLVM ERROR: Cannot select: 0x7f5af06d35b8: f32 = bitcast 0x7f5af0782ba0
0x7f5af0782ba0: v2i32,ch = CopyFromReg 0x7f5af063d4d8, Register:v2i32 %42
0x7f5af06d4150: v2i32 = Register %42
Info:
- DXVK 0.64
- wine-staging 3.12
- mesa-git 471bce5689
- llvm-svn 338485</pre>
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