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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105371#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105371">bug 105371</a>
from <span class="vcard"><a class="email" href="mailto:amonpaike@gmail.com" title="amonpaike <amonpaike@gmail.com>"> <span class="fn">amonpaike</span></a>
</span></b>
<pre>I also forgot.... the ESM shadow (exponential shadow mapping) do not work,
while the VSM (variance shadow mapping) work
I hope you have a little knowledge of blender, they are settable in the render
panel (camera icon)</pre>
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