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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105371#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105371">bug 105371</a>
from <span class="vcard"><a class="email" href="mailto:gw.fossdev@gmail.com" title="Gert Wollny <gw.fossdev@gmail.com>"> <span class="fn">Gert Wollny</span></a>
</span></b>
<pre>I had a look at VSM versus ESM, and I see a difference that would indicate an
error in the ESM shader (be it in blender or the drivers), but there is no
specific output (like given in this bug) that would indicate where the problem
lies.
If you have an example that gives this output like given above, then please add
the steps to reproduce this view in blender.
For all other failures please add such comments to the other bug report:
<a class="bz_bug_link
bz_status_NEW "
title="NEW - BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu"
href="show_bug.cgi?id=107454">https://bugs.freedesktop.org/show_bug.cgi?id=107454</a>
You can also try to create a rendering trace by using apitrace:
<a href="https://github.com/apitrace/apitrace">https://github.com/apitrace/apitrace</a>
run "apitrace trace blender"), get to the point where things go wrong in
blender, and after it has made visible you can just close blender and then try
to attach the resulting blender.trace file to the bug.
It is best to open a new bug for each issue.
Best,
Gert</pre>
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