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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105371#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105371">bug 105371</a>
from <span class="vcard"><a class="email" href="mailto:amonpaike@gmail.com" title="amonpaike <amonpaike@gmail.com>"> <span class="fn">amonpaike</span></a>
</span></b>
<pre>(In reply to Gert Wollny from <a href="show_bug.cgi?id=105371#c14">comment #14</a>)
<span class="quote">> If by ESM error you refer to the overgright light blue artifact in the SPACE
> RACESHIP scene, then is is a driver problem. If you run
>
> R600_DEBUG=nosb blender
> </span >
I've tested your suggestion, and actually the ESM shadows now work. Also other
less noticeable artifacts have disappeared ..
note that disabling this shader compiler the performance drops, I hope you can
find this bug.
thank you very much for your work</pre>
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