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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Wrong line numbers expanded while compiling shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106590#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Wrong line numbers expanded while compiling shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106590">bug 106590</a>
from <span class="vcard"><a class="email" href="mailto:zhaowei.yuan@samsung.com" title="Zhaowei Yuan <zhaowei.yuan@samsung.com>"> <span class="fn">Zhaowei Yuan</span></a>
</span></b>
<pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=106590#c6">comment #6</a>)
<span class="quote">> (In reply to Mark Janes from <a href="show_bug.cgi?id=106590#c5">comment #5</a>)
> > This seems like a duplicate of
> >
> > <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - Failed to parse macro "#line""
href="show_bug.cgi?id=106807">https://bugs.freedesktop.org/show_bug.cgi?id=106807</a>
> >
> > My faint recollection is that the specification of the __LINE__ macro is
> > inconsistent. If, as Ken says, this has been removed from the
> > specification, why are we looking at patches to change the implementation?
>
> No, __LINE__ is perfectly well defined and not going away. #line directives
> to alter the current line using expressions is going away. I'm pretty sure
> Zhaowei Yuan's patch fixes a real bug we've had for a long time.</span >
Thanks. However, I'm not sure my patch is the best solution, hope someone can
review it and give me some suggestion</pre>
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