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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] wflinfo fails ctx->Const.MaxCombinedTextureImageUnits assertion"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107669">107669</a>
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<th>Summary</th>
<td>[bisected] wflinfo fails ctx->Const.MaxCombinedTextureImageUnits assertion
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<th>Product</th>
<td>Mesa
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<th>Version</th>
<td>git
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<th>Hardware</th>
<td>Other
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Mesa core
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<th>Assignee</th>
<td>maraeo@gmail.com
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<th>Reporter</th>
<td>clayton.a.craft@intel.com
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
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<pre>$ wflinfo --platform=gbm -a gl
ERROR: command failed
STDERR: wflinfo: ../src/mesa/main/context.c:777: check_context_limits:
Assertion `ctx->Const.MaxCombinedTextureImageUnits <=
MAX_COMBINED_TEXTURE_IMAGE_UNITS' failed.
I've bisected this failure to this commit:
commit 45f87a48f94148b484961f18a4f1ccf86f066b1c (refs/bisect/bad)
Author: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>>
Date: Mon Aug 6 08:32:23 2018 -0400
mesa: don't include compute resources in MAX_COMBINED_* limits
5 is the maximum number of shader stages that can be used by 1 execution
call at the same time (e.g. a draw call). The limit ensures that each
stage can use all of its binding points.
Compute is separate and doesn't need the 5x multiplier.
Tested-by: Dieter Nützel <<a href="mailto:Dieter@nuetzel-hh.de">Dieter@nuetzel-hh.de</a>></pre>
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