<div dir="ltr">Actually ignore my comment, I forgot that docs/features.txt is for non-vendor specific<div>features only. I'll go ahead and push your patches. Sorry for the confusion.</div><div><br></div><div>Thanks,</div><div>Pam</div></div><br><div class="gmail_quote"><div dir="ltr">On Tue, Aug 28, 2018 at 1:04 PM Manolova, Plamena <<a href="mailto:plamena.manolova@intel.com">plamena.manolova@intel.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi Kevin,<div>Could you also mark the extension as done in docs/features.txt? Otherwise the series looks good to me</div><div>and with that tiny change it's <span class="m_-8624740563764034424m_8728535624485810403gmail-il" style="background-color:rgb(255,255,255)">Reviewed</span>-<span class="m_-8624740563764034424m_8728535624485810403gmail-il" style="background-color:rgb(255,255,255)">by</span>: Plamena Manolova <<a href="mailto:plamena.manolova@intel.com" target="_blank">plamena.manolova@intel.com</a>></div><div><br></div><div>Thanks,</div><div>Pam</div></div><br><div class="gmail_quote"><div dir="ltr">On Mon, Aug 27, 2018 at 9:56 AM <<a href="mailto:kevin.rogovin@intel.com" target="_blank">kevin.rogovin@intel.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">From: Kevin Rogovin <<a href="mailto:kevin.rogovin@intel.com" target="_blank">kevin.rogovin@intel.com</a>><br>
<br>
INTEL_fragment_shader_ordering provides the ability for shaders<br>
to issue a call to gaurnantee memory write operation ordering<br>
of overlapping pixels or samples. In contrast to<br>
ARB_fragment_shader_interlock, INTEL_fragment_shader_ordering<br>
instead of defining a critical region (which must be in main() and<br>
under no flow control) provides a single function that acts like<br>
a memory barrier that can be called under any control flow.<br>
<br>
Kevin Rogovin (2):<br>
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering.<br>
i965: Add INTEL_fragment_shader_ordering support.<br>
<br>
docs/relnotes/18.3.0.html | 1 +<br>
src/compiler/glsl/builtin_functions.cpp | 17 +++++++++++++++++<br>
src/compiler/glsl/glsl_parser_extras.cpp | 1 +<br>
src/compiler/glsl/glsl_parser_extras.h | 2 ++<br>
src/compiler/glsl/glsl_to_nir.cpp | 6 ++++++<br>
src/compiler/glsl/ir.h | 1 +<br>
src/compiler/nir/nir_intrinsics.py | 1 +<br>
src/intel/compiler/brw_fs_nir.cpp | 1 +<br>
src/mesa/drivers/dri/i965/intel_extensions.c | 1 +<br>
src/mesa/main/extensions_table.h | 1 +<br>
src/mesa/main/mtypes.h | 1 +<br>
11 files changed, 33 insertions(+)<br>
<br>
-- <br>
2.17.1<br>
<br>
_______________________________________________<br>
mesa-dev mailing list<br>
<a href="mailto:mesa-dev@lists.freedesktop.org" target="_blank">mesa-dev@lists.freedesktop.org</a><br>
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev" rel="noreferrer" target="_blank">https://lists.freedesktop.org/mailman/listinfo/mesa-dev</a><br>
</blockquote></div>
</blockquote></div>