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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and glsl-pcoord-invariant should fail"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107734">107734</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[GLSL] glsl-fface-invariant, glsl-fcoord-invariant and glsl-pcoord-invariant should fail
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>vadym.shovkoplias@globallogic.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>GLSL ES 1.0 linker tests glsl-fface-invariant, glsl-fcoord-invariant and
glsl-pcoord-invariant have to fail as specified in spec: 

4.6.4 Invariance and Linkage
The invariance of varyings that are declared in both the vertex and fragment
shaders must match.For the built-in special variables, gl_FragCoord can only be
declared invariant if and only if gl_Position is declared invariant. Similarly
gl_PointCoord can only be declared invariant if and only if gl_PointSize is
declared invariant. It is an error to declare gl_FrontFacing as invariant. The
invariance of gl_FrontFacing is the same as the invariance of gl_Position.</pre>
        </div>
      </p>


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