<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body><span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105731">bug 105731</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105731#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105731">bug 105731</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>Should be fixed by:
Author: vadym.shovkoplias <<a href="mailto:vadym.shovkoplias@globallogic.com">vadym.shovkoplias@globallogic.com</a>>
Date: Tue Aug 28 10:32:18 2018 +0300
glsl/linker: Link all out vars from a shader objects on a single stage
During intra stage linking some out variables can be dropped because
it is not used in a shader with the main function. But these out vars
can be referenced on later stages which can lead to further linking
errors.
Signed-off-by: Vadym Shovkoplias <<a href="mailto:vadym.shovkoplias@globallogic.com">vadym.shovkoplias@globallogic.com</a>>
Reviewed-by: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object"
href="show_bug.cgi?id=105731">https://bugs.freedesktop.org/show_bug.cgi?id=105731</a></pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>