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<body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Mesa preprocessor matches if(def)s & endifs incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">bug 107772</a>
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<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
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<td>NEEDINFO
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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Mesa preprocessor matches if(def)s & endifs incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107772#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Mesa preprocessor matches if(def)s & endifs incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">bug 107772</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>(In reply to Ian Romanick from <a href="show_bug.cgi?id=107772#c1">comment #1</a>)
<span class="quote">> I'll add a piglit test for this. I cut-and-paste that code into a shader
> (and did 's/[[]ERROR]: [0-9]*: //'), and I get:
>
> Failed to compile vertex shader bad.vert: 0:30(1): error: syntax error,
> unexpected $end</span >
Which I now realized is due to the shader being empty after preprocessing.
With the test case below, I cannot reproduce this issue. I tried a couple
similar things. Eero: Can you provide a small case that reproduces this?
#version 400 core
#define SV_30 1
#define highp
#define mediump
#define lowp
#define TYPE_vertex
#define DO_EMISSIVE_AND_AMBIENT 0
#define NUM_COLORS 64
#define NUM_LIGHTS 16
#ifdef TYPE_fragment
#if !DO_EMISSIVE_AND_AMBIENT
#define DO_LOOP_ITERATION(i)
#define DO_2_LOOP_ITERATIONS(i)
#define DO_4_LOOP_ITERATIONS(i)
#define DO_6_LOOP_ITERATIONS(i)
#define DO_8_LOOP_ITERATIONS(i)
#define DO_16_LOOP_ITERATIONS(i)
#endif
#if !DO_EMISSIVE_AND_AMBIENT
#endif
#if DO_EMISSIVE_AND_AMBIENT
#else
#endif
#endif
#ifdef TYPE_vertex
#if !DO_EMISSIVE_AND_AMBIENT
#endif
#if !DO_EMISSIVE_AND_AMBIENT
#endif
#endif
void main()
{
}</pre>
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