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<body><span class="vcard"><a class="email" href="mailto:ben@besd.de" title="ben@besd.de <ben@besd.de>"> <span class="fn">ben@besd.de</span></a>
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<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Black Mesa cannot compile shaders because of missing GL_EXT_gpu_shader4"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106394">bug 106394</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
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<tr>
<td style="text-align:right;">Status</td>
<td>REOPENED
</td>
<td>RESOLVED
</td>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Black Mesa cannot compile shaders because of missing GL_EXT_gpu_shader4"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106394#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Black Mesa cannot compile shaders because of missing GL_EXT_gpu_shader4"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106394">bug 106394</a>
from <span class="vcard"><a class="email" href="mailto:ben@besd.de" title="ben@besd.de <ben@besd.de>"> <span class="fn">ben@besd.de</span></a>
</span></b>
<pre>I can capture and successfully compile the shaders with shader-db now.
The game still crashes with out of memory errors, but this seems to be a
problem with the game itself, as this always happens when it tries to allocate
more than 4 GB of system memory.
I think the original problem is solved and the rest doesnt seem to be mesa
related.</pre>
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