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<body><span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Crashes of 32 bit games with RADV on AMD Raven"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107914">bug 107914</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
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<td>NEEDINFO
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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Crashes of 32 bit games with RADV on AMD Raven"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107914#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Crashes of 32 bit games with RADV on AMD Raven"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107914">bug 107914</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to RobusGrobus95 from <a href="show_bug.cgi?id=107914#c0">comment #0</a>)
<span class="quote">> Many 32 bit games (Beast Battle Simulator, Bio Inc Redemption, Grey Goo and
> other) crashes with radv, but works with amdvlk (mostly). Crashes are stable
> and reproducible, appears when main gameplay starts (allocated GPU memory ~=
> 1900Mb). Crashes does not appear when amdvlk is used (allocated GPU memory
> amount is same or even larger).</span >
I tried Beast Battle Simulator with RADV from git, DXVK 0.71 and it didn't
crash (although all text was missing from all menus).
Can you provide more details such as your hardware, Mesa version, LLVM version,
also is there anything about the crash in the terminal if you launch steam
there with the command:
wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Steam/Steam.exe
If you know how to grab a backtrace of the crash this would be even more
useful.</pre>
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