<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Commit 888b7fc causes performance regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107939#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Commit 888b7fc causes performance regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107939">bug 107939</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>Since the referenced sha is for the 18.1 rather than the master branch I'm
copying here for completeness.
commit 888b7fcaf4d4f25c90c318495c7c38066cff29fb
Author: Samuel Pitoiset <<a href="mailto:samuel.pitoiset@gmail.com">samuel.pitoiset@gmail.com</a>>
Date: Wed Jun 13 20:19:23 2018 +0200
radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8
This causes rendering issues in Shadow Warrior 2 with DXVK.
Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>
Fixes: ccc64f3133 ("radv: enable TC-compat HTILE for 16-bit depth surfaces
on GFX8")
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2"
href="show_bug.cgi?id=106912">https://bugs.freedesktop.org/show_bug.cgi?id=106912</a>
Signed-off-by: Samuel Pitoiset <<a href="mailto:samuel.pitoiset@gmail.com">samuel.pitoiset@gmail.com</a>>
Reviewed-by: Bas Nieuwenhuizen <<a href="mailto:bas@basnieuwenhuizen.nl">bas@basnieuwenhuizen.nl</a>>
(cherry picked from commit 51e23d34190076159129dd7b449b95a1ac3d4949)</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>