<div dir="ltr"><div dir="ltr"><div dir="ltr">Hello,<br><br>Thanks a lot for reviewing and testing on CI.<br>I will send new patch as soon as fix all these issues.<br><br>Regards,<br>Andrii.</div></div></div><br><div class="gmail_quote"><div dir="ltr">On Thu, Sep 13, 2018 at 2:32 PM Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>
<br>
On 09/07/2018 03:25 PM, andrey simiklit wrote:<br>
> Hi all,<br>
> <br>
> Could somebody run it on CI to confirm that this patch fixes one test <br>
> and not add regressions or maybe even take a look at this patch)<br>
<br>
CI reports failures in following conformance test:<br>
<br>
KHR-GL46.enhanced_layouts.varying_structure_locations<br>
<br>
As example:<br>
<br>
--- 8< ---<br>
Test case (float) failed.<br>
FAILURE. Test case: mat2. Inspection of separable draw program interface <br>
failed:<br>
Failed to query program for varying: single. Reason: <br>
GetProgramResourceiv: glGetError() returned GL_INVALID_VALUE at <br>
gl4cEnhancedLayoutsTests.cpp:3073<br>
Failed to query program for varying: array. Reason: <br>
GetProgramResourceiv: glGetError() returned GL_INVALID_VALUE at <br>
gl4cEnhancedLayoutsTests.cpp:3073<br>
--- 8< ---<br>
<br>
There are similar/same failures for each glsl type.<br>
<br>
Please find couple of small review notes below.<br>
<br>
> Regards,<br>
> Andrii.<br>
> <br>
> On Fri, Aug 31, 2018 at 5:13 PM <<a href="mailto:asimiklit.work@gmail.com" target="_blank">asimiklit.work@gmail.com</a> <br>
> <mailto:<a href="mailto:asimiklit.work@gmail.com" target="_blank">asimiklit.work@gmail.com</a>>> wrote:<br>
> <br>
>     From: Andrii Simiklit <<a href="mailto:andrii.simiklit@globallogic.com" target="_blank">andrii.simiklit@globallogic.com</a><br>
>     <mailto:<a href="mailto:andrii.simiklit@globallogic.com" target="_blank">andrii.simiklit@globallogic.com</a>>><br>
> <br>
>     It fixes a bit incorrectly implemented ARB_program_interface_query.<br>
>     If input aoa element is unused in shader program<br>
>     the 'glGetProgramResourceIndex' function shouldn't<br>
>     return a valid resource index for it according to:<br>
>     ARB_program_interface_query spec:<br>
>          " For an active variable declared as an array of an aggregate<br>
>     data type<br>
>              (structures or arrays), a separate entry will be generated<br>
>     for each<br>
>              active array element"<br>
> <br>
>     Bugzilla: <a href="https://bugs.freedesktop.org/show_bug.cgi?id=92822" rel="noreferrer" target="_blank">https://bugs.freedesktop.org/show_bug.cgi?id=92822</a><br>
>     Signed-off-by: Andrii Simiklit <<a href="mailto:andrii.simiklit@globallogic.com" target="_blank">andrii.simiklit@globallogic.com</a><br>
>     <mailto:<a href="mailto:andrii.simiklit@globallogic.com" target="_blank">andrii.simiklit@globallogic.com</a>>><br>
>     ---<br>
>       src/compiler/Makefile.sources                      |   4 +-<br>
>       .../glsl/ir_collect_active_aoa_elements.cpp        | 148<br>
>     +++++++++++++++++++++<br>
>       src/compiler/glsl/ir_collect_active_aoa_elements.h |  49 +++++++<br>
>       src/compiler/glsl/linker.cpp                       |  75 +++++++++--<br>
>       src/compiler/glsl/meson.build                      |   2 +<br>
>       5 files changed, 265 insertions(+), 13 deletions(-)<br>
>       create mode 100644<br>
>     src/compiler/glsl/ir_collect_active_aoa_elements.cpp<br>
>       create mode 100644 src/compiler/glsl/ir_collect_active_aoa_elements.h<br>
> <br>
>     diff --git a/src/compiler/Makefile.sources<br>
>     b/src/compiler/Makefile.sources<br>
>     index d3b0656..a2ba3e3 100644<br>
>     --- a/src/compiler/Makefile.sources<br>
>     +++ b/src/compiler/Makefile.sources<br>
>     @@ -154,7 +154,9 @@ LIBGLSL_FILES = \<br>
>              glsl/serialize.cpp \<br>
>              glsl/serialize.h \<br>
>              glsl/string_to_uint_map.cpp \<br>
>     -       glsl/string_to_uint_map.h<br>
>     +       glsl/string_to_uint_map.h \<br>
>     +       glsl/ir_collect_active_aoa_elements.cpp \<br>
>     +       glsl/ir_collect_active_aoa_elements.h<br>
> <br>
>       LIBGLSL_SHADER_CACHE_FILES = \<br>
>              glsl/shader_cache.cpp \<br>
>     diff --git a/src/compiler/glsl/ir_collect_active_aoa_elements.cpp<br>
>     b/src/compiler/glsl/ir_collect_active_aoa_elements.cpp<br>
>     new file mode 100644<br>
>     index 0000000..50042c7<br>
>     --- /dev/null<br>
>     +++ b/src/compiler/glsl/ir_collect_active_aoa_elements.cpp<br>
>     @@ -0,0 +1,148 @@<br>
>     +/*<br>
>     + * Copyright © 2018 Intel Corporation<br>
>     + *<br>
>     + * Permission is hereby granted, free of charge, to any person<br>
>     obtaining a<br>
>     + * copy of this software and associated documentation files (the<br>
>     "Software"),<br>
>     + * to deal in the Software without restriction, including without<br>
>     limitation<br>
>     + * the rights to use, copy, modify, merge, publish, distribute,<br>
>     sublicense,<br>
>     + * and/or sell copies of the Software, and to permit persons to<br>
>     whom the<br>
>     + * Software is furnished to do so, subject to the following conditions:<br>
>     + *<br>
>     + * The above copyright notice and this permission notice (including<br>
>     the next<br>
>     + * paragraph) shall be included in all copies or substantial<br>
>     portions of the<br>
>     + * Software.<br>
>     + *<br>
>     + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,<br>
>     EXPRESS OR<br>
>     + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF<br>
>     MERCHANTABILITY,<br>
>     + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO<br>
>     EVENT SHALL<br>
>     + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,<br>
>     DAMAGES OR OTHER<br>
>     + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,<br>
>     ARISING<br>
>     + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER<br>
>     + * DEALINGS IN THE SOFTWARE.<br>
>     + */<br>
>     +<br>
>     +#include "ir_collect_active_aoa_elements.h"<br>
>     +#include "program.h"<br>
>     +#include "linker_util.h"<br>
>     +#include "util/set.h"<br>
>     +#include "util/u_dynarray.h"<br>
>     +<br>
>     +namespace<br>
>     +{<br>
>     +    /***<br>
>     +     * Helps to collect the names of used aoa elements<br>
>     +     * to the accessed_elements set<br>
>     +     ***/<br>
>     +    struct elem_inserter<br>
>     +    {<br>
>     +        elem_inserter(struct set *accessed_elements_)<br>
>     +        : accessed_elements(accessed_elements_)<br>
>     +        {}<br>
>     +        void operator ()(const char *name)<br>
>     +        {<br>
>     +            if (NULL == _mesa_set_search(accessed_elements, name)) {<br>
>     +                _mesa_set_add(accessed_elements, name);<br>
>     +            }<br>
>     +        }<br>
>     +        struct set *accessed_elements;<br>
>     +    };<br>
>     +<br>
>     +    bool<br>
>     +    ir_is_array_deref(ir_rvalue *const ir)<br>
>     +    {<br>
>     +        return (ir_type_dereference_array == ir->ir_type);<br>
>     +    }<br>
>     +<br>
>     +    ir_variable *<br>
>     +    base_ir_dereference_var(ir_dereference_array *const ir)<br>
>     +    {<br>
>     +        ir_dereference_array const *base_ir = ir;<br>
>     +        while (ir_type_dereference_array == base_ir->array->ir_type) {<br>
>     +            base_ir = base_ir->array->as_dereference_array();<br>
>     +            assert(NULL != base_ir);<br>
>     +        }<br>
>     +<br>
>     +        ir_dereference_variable *const d =<br>
>     +            base_ir->array->as_dereference_variable();<br>
>     +        return (NULL == d) ? NULL : d->var;<br>
>     +    }<br>
>     +}<br>
>     +/**<br>
>     + * Helps to produce all combinations of used aoa elements<br>
>     + * for cases with constant and variable index.<br>
>     + **/<br>
>     +template <typename FunctorType><br>
>     +inline void enumiramte_active_elements(void *memctx,<br>
<br>
enumerate<br>
<br>
>     +                                        ir_dereference_array **first,<br>
>     +                                        ir_dereference_array **item,<br>
>     +                                        const char *accessed_elem_name,<br>
>     +                                        FunctorType functor)<br>
>     +{<br>
>     +    if(item == (first - 1)) {<br>
>     +        functor(accessed_elem_name);<br>
>     +        return;<br>
>     +    }<br>
>     +<br>
>     +    ir_dereference_array *const deref = (*item);<br>
>     +    ir_constant const *const idx = deref->array_index->as_constant();<br>
>     +    if (NULL != idx) {<br>
>     +        const unsigned uidx = idx->get_uint_component(0U);<br>
>     +        char *elem = ralloc_asprintf(memctx, "%s[%u]",<br>
>     +                                    accessed_elem_name, uidx);<br>
>     +        enumiramte_active_elements(memctx, first, item - 1, elem,<br>
>     functor);<br>
>     +    }<br>
>     +    else {<br>
>     +        for (unsigned i = 0U; i < deref->type->length; ++i) {<br>
>     +            char *elem = ralloc_asprintf(memctx, "%s[%u]",<br>
>     +                                        accessed_elem_name, i);<br>
>     +            enumiramte_active_elements(memctx, first, item - 1,<br>
>     elem, functor);<br>
>     +        }<br>
>     +    }<br>
>     +}<br>
>     +<br>
>     +ir_visitor_status<br>
>     +ir_collect_active_aoa_elements::visit_enter(ir_dereference_array *ir)<br>
>     +{<br>
>     +    if (!ir_is_array_deref(ir->array))<br>
>     +        return visit_continue;<br>
>     +<br>
>     +    last_array_deref = ir;<br>
>     +    if (last_array_deref && last_array_deref->array == ir)<br>
>     +        return visit_continue;<br>
>     +<br>
>     +    ir_variable *const var = base_ir_dereference_var(ir);<br>
>     +    if (!var)<br>
>     +        return visit_continue;<br>
>     +<br>
>     +    struct util_dynarray indexes;<br>
>     +    util_dynarray_init(&indexes, NULL);<br>
>     +    /* The first element it is dereference<br>
>     +     * of regular array not aoa so skip it.<br>
>     +     * All the dereference which are stored in<br>
>     +     * the IR tree are storead as in the following instance:<br>
>     +     *<br>
>     +     * gl_Position = myarr[5][3][1];<br>
>     +     *<br>
>     +     * The first dereference will have an array_index =  [1]<br>
>     +     * The second dereference will have an array_index = [3]<br>
>     +     * The third dereference will have an array_index = [5]<br>
>     +     * So we need to traverse over the elements in the reverse<br>
>     direction<br>
>     +     * to enumerate all combinations of used aoa elements.<br>
>     +     */<br>
>     +    ir_rvalue *it = ir->array;<br>
>     +    while (ir_is_array_deref(it)) {<br>
>     +        ir_dereference_array *deref = it->as_dereference_array();<br>
>     +        assert(NULL != deref);<br>
>     +        assert(deref->array->type->is_array());<br>
>     +        util_dynarray_append(&indexes, ir_dereference_array*, deref);<br>
>     +        it = deref->array;<br>
>     +    }<br>
>     +    ir_dereference_array **last = util_dynarray_top_ptr(&indexes,<br>
>     +                                                   <br>
>     ir_dereference_array*);<br>
>     +    ir_dereference_array **first = util_dynarray_element(&indexes,<br>
>     +                                                   <br>
>     ir_dereference_array*, 0);<br>
>     +    enumiramte_active_elements(memctx, first, last, var->name,<br>
>     +                                elem_inserter(accessed_elements));<br>
>     +    util_dynarray_fini(&indexes);<br>
>     +    return visit_continue_with_parent;<br>
>     +}<br>
>     \ No newline at end of file<br>
>     diff --git a/src/compiler/glsl/ir_collect_active_aoa_elements.h<br>
>     b/src/compiler/glsl/ir_collect_active_aoa_elements.h<br>
>     new file mode 100644<br>
>     index 0000000..fb8a8cd<br>
>     --- /dev/null<br>
>     +++ b/src/compiler/glsl/ir_collect_active_aoa_elements.h<br>
>     @@ -0,0 +1,49 @@<br>
>     +/*<br>
>     + * Copyright © 2018 Intel Corporation<br>
>     + *<br>
>     + * Permission is hereby granted, free of charge, to any person<br>
>     obtaining a<br>
>     + * copy of this software and associated documentation files (the<br>
>     "Software"),<br>
>     + * to deal in the Software without restriction, including without<br>
>     limitation<br>
>     + * the rights to use, copy, modify, merge, publish, distribute,<br>
>     sublicense,<br>
>     + * and/or sell copies of the Software, and to permit persons to<br>
>     whom the<br>
>     + * Software is furnished to do so, subject to the following conditions:<br>
>     + *<br>
>     + * The above copyright notice and this permission notice (including<br>
>     the next<br>
>     + * paragraph) shall be included in all copies or substantial<br>
>     portions of the<br>
>     + * Software.<br>
>     + *<br>
>     + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,<br>
>     EXPRESS OR<br>
>     + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF<br>
>     MERCHANTABILITY,<br>
>     + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO<br>
>     EVENT SHALL<br>
>     + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,<br>
>     DAMAGES OR OTHER<br>
>     + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,<br>
>     ARISING<br>
>     + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER<br>
>     + * DEALINGS IN THE SOFTWARE.<br>
>     + */<br>
>     +<br>
>     +#ifndef IR_COLLECT_ACTIVE_AOA_ELEMENTS_H<br>
>     +#define IR_COLLECT_ACTIVE_AOA_ELEMENTS_H<br>
>     +<br>
>     +#include "ir.h"<br>
>     +#include "util/hash_table.h"<br>
>     +<br>
>     +class ir_collect_active_aoa_elements : public ir_hierarchical_visitor {<br>
>     +public:<br>
>     +   ir_collect_active_aoa_elements(void *memctx_,<br>
>     +                                struct set *accessed_elements_)<br>
>     +      : memctx(memctx_),<br>
>     +      accessed_elements(accessed_elements_),<br>
>     +      last_array_deref(0)<br>
>     +   {<br>
>     +   }<br>
>     +   virtual ir_visitor_status visit_enter(ir_dereference_array *);<br>
>     +private:<br>
>     +   void *memctx;<br>
>     +   struct set *accessed_elements;<br>
>     +   /**<br>
>     +    * Used to prevent some redundant calculations.<br>
>     +    */<br>
>     +   ir_dereference_array *last_array_deref;<br>
>     +};<br>
>     +<br>
>     +#endif /* IR_COLLECT_ACTIVE_AOA_ELEMENTS_H */<br>
>     diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp<br>
>     index f08971d..8159404 100644<br>
>     --- a/src/compiler/glsl/linker.cpp<br>
>     +++ b/src/compiler/glsl/linker.cpp<br>
>     @@ -84,6 +84,7 @@<br>
>       #include "builtin_functions.h"<br>
>       #include "shader_cache.h"<br>
>       #include "util/u_string.h"<br>
>     +#include "ir_collect_active_aoa_elements.h"<br>
> <br>
>       #include "main/imports.h"<br>
>       #include "main/shaderobj.h"<br>
>     @@ -93,6 +94,24 @@<br>
> <br>
>       namespace {<br>
> <br>
>     +struct set * find_active_aoa_elements(void *mem_ctx,<br>
>     +                    gl_linked_shader * linked_shader)<br>
>     +{<br>
>     +   struct set *active_aoa_elems =<br>
>     +                _mesa_set_create(mem_ctx, _mesa_key_hash_string,<br>
>     +                                 _mesa_key_string_equal);<br>
>     +   ir_collect_active_aoa_elements v(mem_ctx, active_aoa_elems);<br>
>     +   visit_list_elements(&v, linked_shader->ir);<br>
>     +#if 0<br>
>     +   set_entry *entry;<br>
>     +   /* Print the active array of arrays "aoa" elements */<br>
>     +   set_foreach(active_aoa_elems, entry)<br>
>     +   {<br>
>     +       fprintf(stderr, "used aoa element : %s\n", (const char<br>
>     *)entry->key);<br>
>     +   }<br>
>     +#endif<br>
>     +    return active_aoa_elems;<br>
>     +}<br>
>       struct find_variable {<br>
>          const char *name;<br>
>          bool found;<br>
>     @@ -3819,7 +3838,8 @@ add_shader_variable(const struct gl_context *ctx,<br>
>                           const char *name, const glsl_type *type,<br>
>                           bool use_implicit_location, int location,<br>
>                           bool inouts_share_location,<br>
>     -                    const glsl_type *outermost_struct_type = NULL)<br>
>     +                    const glsl_type *outermost_struct_type = NULL,<br>
>     +                    struct set *active_aoa_elems = NULL)<br>
>       {<br>
>          const glsl_type *interface_type = var->get_interface_type();<br>
> <br>
>     @@ -3881,7 +3901,8 @@ add_shader_variable(const struct gl_context *ctx,<br>
>                                         stage_mask, programInterface,<br>
>                                         var, field_name, field->type,<br>
>                                         use_implicit_location,<br>
>     field_location,<br>
>     -                                  false, outermost_struct_type))<br>
>     +                                  false, outermost_struct_type,<br>
>     +                                  NULL))<br>
>                   return false;<br>
> <br>
>                field_location += field->type->count_attribute_slots(false);<br>
>     @@ -3908,17 +3929,36 @@ add_shader_variable(const struct gl_context<br>
>     *ctx,<br>
>             const struct glsl_type *array_type = type->fields.array;<br>
>             if (array_type->base_type == GLSL_TYPE_STRUCT ||<br>
>                 array_type->base_type == GLSL_TYPE_ARRAY) {<br>
>     +         const bool is_aoa = (array_type->fields.array->base_type ==<br>
>     +                                GLSL_TYPE_ARRAY);<br>
<br>
<br>
I think this should rather use "array_type->is_array_of_arrays()".<br>
<br>
Maybe this block here is related to the failures (?) I have a feeling <br>
that we are handling some resources as aoa resources that are not really <br>
aoa resources.<br>
<br>
<br>
>                unsigned elem_location = location;<br>
>                unsigned stride = inouts_share_location ? 0 :<br>
>                                  array_type->count_attribute_slots(false);<br>
>                for (unsigned i = 0; i < type->length; i++) {<br>
>                   char *elem = ralloc_asprintf(shProg, "%s[%d]", name, i);<br>
>     -            if (!add_shader_variable(ctx, shProg, resource_set,<br>
>     -                                     stage_mask, programInterface,<br>
>     -                                     var, elem, array_type,<br>
>     -                                     use_implicit_location,<br>
>     elem_location,<br>
>     -                                     false, outermost_struct_type))<br>
>     -               return false;<br>
>     +            /*if next type has an array type<br>
>     +            * the aoa elem name is not completed yet<br>
>     +            * and we will just come here again<br>
>     +            **/<br>
>     +            const bool acceptable = is_aoa ||<br>
>     +                        /* if active_aoa_elems is NULL it will work<br>
>     as was */<br>
>     +                        !active_aoa_elems ||<br>
>     +                        /* if this aoa element is used<br>
>     +                        * it can be added as resource<br>
>     +                        * otherwise shouldn't be added<br>
>     +                        **/<br>
>     +                        _mesa_set_search(active_aoa_elems, elem) !=<br>
>     NULL;<br>
>     +<br>
>     +            if(acceptable)<br>
>     +            {<br>
>     +                if (!add_shader_variable(ctx, shProg, resource_set,<br>
>     +                                    stage_mask, programInterface,<br>
>     +                                    var, elem, array_type,<br>
>     +                                    use_implicit_location,<br>
>     elem_location,<br>
>     +                                    false, outermost_struct_type,<br>
>     +                                    active_aoa_elems))<br>
>     +                    return false;<br>
>     +            }<br>
>                   elem_location += stride;<br>
>                }<br>
>                return true;<br>
>     @@ -3964,7 +4004,8 @@ static bool<br>
>       add_interface_variables(const struct gl_context *ctx,<br>
>                               struct gl_shader_program *shProg,<br>
>                               struct set *resource_set,<br>
>     -                        unsigned stage, GLenum programInterface)<br>
>     +                        unsigned stage, GLenum programInterface,<br>
>     +                        struct set *active_aoa_elems)<br>
>       {<br>
>          exec_list *ir = shProg->_LinkedShaders[stage]->ir;<br>
> <br>
>     @@ -4017,7 +4058,9 @@ add_interface_variables(const struct<br>
>     gl_context *ctx,<br>
>                                      1 << stage, programInterface,<br>
>                                      var, var->name, var->type,<br>
>     vs_input_or_fs_output,<br>
>                                      var->data.location - loc_bias,<br>
>     -                               inout_has_same_location(var, stage)))<br>
>     +                               inout_has_same_location(var, stage),<br>
>     +                               NULL,<br>
>     +                               active_aoa_elems))<br>
>                return false;<br>
>          }<br>
>          return true;<br>
>     @@ -4354,15 +4397,22 @@ build_program_resource_list(struct<br>
>     gl_context *ctx,<br>
>          if (!add_fragdata_arrays(ctx, shProg, resource_set))<br>
>             return;<br>
> <br>
>     +   // temporary mem context for program res building<br>
>     +   void *res_build_mem_ctx = ralloc_context(NULL);<br>
>     +   struct set *active_aoa_elems =<br>
>     find_active_aoa_elements(res_build_mem_ctx,<br>
>     +                                   <br>
>     shProg->_LinkedShaders[input_stage]);<br>
>          /* Add inputs and outputs to the resource list. */<br>
>          if (!add_interface_variables(ctx, shProg, resource_set,<br>
>     -                                input_stage, GL_PROGRAM_INPUT))<br>
>     +                                input_stage, GL_PROGRAM_INPUT,<br>
>     +                                active_aoa_elems))<br>
>             return;<br>
> <br>
>          if (!add_interface_variables(ctx, shProg, resource_set,<br>
>     -                                output_stage, GL_PROGRAM_OUTPUT))<br>
>     +                                output_stage, GL_PROGRAM_OUTPUT,<br>
>     +                                active_aoa_elems))<br>
>             return;<br>
> <br>
>     +<br>
>          if (shProg->last_vert_prog) {<br>
>             struct gl_transform_feedback_info *linked_xfb =<br>
>                shProg->last_vert_prog->sh.LinkedTransformFeedback;<br>
>     @@ -4477,6 +4527,7 @@ build_program_resource_list(struct gl_context<br>
>     *ctx,<br>
>          }<br>
> <br>
>          _mesa_set_destroy(resource_set, NULL);<br>
>     +   ralloc_free(res_build_mem_ctx);<br>
>       }<br>
> <br>
>       /**<br>
>     diff --git a/src/compiler/glsl/meson.build<br>
>     b/src/compiler/glsl/meson.build<br>
>     index 7e4dd29..fffae24 100644<br>
>     --- a/src/compiler/glsl/meson.build<br>
>     +++ b/src/compiler/glsl/meson.build<br>
>     @@ -198,6 +198,8 @@ files_libglsl = files(<br>
>         'serialize.h',<br>
>         'shader_cache.cpp',<br>
>         'shader_cache.h',<br>
>     +  'ir_collect_active_aoa_elements.cpp',<br>
>     +  'ir_collect_active_aoa_elements.h',<br>
>       )<br>
> <br>
>       files_libglsl_standalone = files(<br>
>     -- <br>
>     2.7.4<br>
> <br>
</blockquote></div>