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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GLX_OML_swap_method not fully supported"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97516#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GLX_OML_swap_method not fully supported"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97516">bug 97516</a>
from <span class="vcard"><a class="email" href="mailto:sa@whiz.se" title="Sven Arvidsson <sa@whiz.se>"> <span class="fn">Sven Arvidsson</span></a>
</span></b>
<pre>I tried the suggested hack of adding _DRI_ATTRIB_SWAP_EXCHANGE to
back_buffer_modes[]. In the case of Brink, it allows me to launch the game, but
in fullscreen mode it stops updating the screen, so only a single frame is
shown. Running the game windowed seems to work fine.
It could be a problem on my end, though I did rebuild system Mesa (32- and
64bit) so the server side should be picking up the changes too.</pre>
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