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<base href="https://bugs.freedesktop.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [GLSL] layout-location-struct.shader_test fails to link"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108250">108250</a>
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<th>Summary</th>
<td>[GLSL] layout-location-struct.shader_test fails to link
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>18.2
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>glsl-compiler
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>vadym.shovkoplias@globallogic.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre># bin/shader_runner
./tests/spec/arb_separate_shader_objects/execution/layout-location-struct.shader_test
Failed to link:
error: vertex shader output `s2' declared as type `S2', but fragment shader
input declared as type `S'
error: vertex shader output `s' declared as type `S', but fragment shader input
declared as type `S1'
Test failure on line 50
Probe color at (0,0)
Expected: 255 0 0
Observed: 0 0 0
Test failure on line 51
Failed to link:
error: vertex shader output `s2' declared as type `S2', but fragment shader
input declared as type `S'
error: vertex shader output `s' declared as type `S', but fragment shader input
declared as type `S1'
Accordingly to OpenGL 4.30 spec this test shouldn't fail to link:
Section 7.4.1 (Shader Interface Matching):
"Variables or block members declared as structures are considered
to match in type if and only if structure members match in name,
type, qualification, and declaration order."</pre>
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