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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - RADV/Vega: Low mip levels of large BCn textures get corrupted by vkCmdCopyBufferToImage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108245#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - RADV/Vega: Low mip levels of large BCn textures get corrupted by vkCmdCopyBufferToImage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108245">bug 108245</a>
from <span class="vcard"><a class="email" href="mailto:asmith@feralinteractive.com" title="Alex Smith <asmith@feralinteractive.com>"> <span class="fn">Alex Smith</span></a>
</span></b>
<pre>This also seems to be sometimes causing VM faults - I get a bunch of faults in
the game that's affected by this bug, which go away if I skip
vkCmdCopyBufferToImage calls which would get corrupted.</pre>
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