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<body><span class="vcard"><a class="email" href="mailto:quisquilia@gmx.de" title="Marcel Heinz <quisquilia@gmx.de>"> <span class="fn">Marcel Heinz</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105731">bug 105731</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Attachment #142005 description</td>
<td>updated reproduced code
</td>
<td>updated reproducer code
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105731#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105731">bug 105731</a>
from <span class="vcard"><a class="email" href="mailto:quisquilia@gmx.de" title="Marcel Heinz <quisquilia@gmx.de>"> <span class="fn">Marcel Heinz</span></a>
</span></b>
<pre>Comment on <span class=""><a href="attachment.cgi?id=142005" name="attach_142005" title="updated reproducer code">attachment 142005</a> <a href="attachment.cgi?id=142005&action=edit" title="updated reproducer code">[details]</a></span>
updated reproducer code
The bugfix from <a href="https://patchwork.freedesktop.org/patch/246171/">https://patchwork.freedesktop.org/patch/246171/</a> did solve the
issue for my first reproducer, the issue is not completely resolved.
This is an updated version of the reproducer code, which triggers the issue
again.
The only changes are that there are now _two_ VS outputs which are not written
to, but both are used in the fragment shader:</pre>
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