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<body><span class="vcard"><a class="email" href="mailto:freedesktop@psydk.org" title="Hadrien Nilsson <freedesktop@psydk.org>"> <span class="fn">Hadrien Nilsson</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization VI - Artifacts in mouse cursor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108355">bug 108355</a>
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<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Component</td>
<td>Drivers/Gallium/radeonsi
</td>
<td>Drivers/Gallium/softpipe
</td>
</tr>
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<td style="text-align:right;">Assignee</td>
<td>dri-devel@lists.freedesktop.org
</td>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>dri-devel@lists.freedesktop.org
</td>
<td>mesa-dev@lists.freedesktop.org
</td>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization VI - Artifacts in mouse cursor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108355#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization VI - Artifacts in mouse cursor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108355">bug 108355</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@psydk.org" title="Hadrien Nilsson <freedesktop@psydk.org>"> <span class="fn">Hadrien Nilsson</span></a>
</span></b>
<pre>I start thinking I'm not in the right Bugzilla section as OpenGL does not
handle mouse cursors. Sorry if that the case, I would love to know the exact
faulting component in the graphics stack.
I do not know if this is a SDL, X11, drm, amdgpu or hardware problem, or the
game itself (some kind of surface corruption). But Gnome screenshot program is
able to correctly retrieve the cursor image as shown in the attachment.
I wrote a small SDL program that changes my mouse cursor, as this is what Civ6
seems to use, but everything works fine.
I contacted Aspyr support but their response was a dead-end : "AMD an Intel
GPUs aren't supported".
I tried to make the game use my own compiled SDL version with no luck. Steam
games seem to use some kind of sandbox, LD_PRELOAD seems to be ignored. Or the
game may not actually use SDL for the mouse cursor though the related symbols
are referenced in the executable.</pre>
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