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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Special block from Minecraft mod rendered out of place"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100960#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Special block from Minecraft mod rendered out of place"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100960">bug 100960</a>
from <span class="vcard"><a class="email" href="mailto:sergii.romantsov@globallogic.com" title="Sergii Romantsov <sergii.romantsov@globallogic.com>"> <span class="fn">Sergii Romantsov</span></a>
</span></b>
<pre>Hello, Fabian.
Unfortunately, probably, no one will be interest in that fix in the Mesa so
much.
The reason: actually issue is in the game. Specification doesn't specify exact
way how to handle it. So at this moment its implementation-dependent.
Suggestion is: please, post an issue to Minecraft-mod owner. Probably, that is
the fastest way to fix it: instead of calls
'glRotated(angle = 180, x = 0, y = 0, z = 0)'
application should call:
'glRotated(angle = 180, x = 1, y = 0, z = 0)'.
And, please, provide a link to it.
Proposed patches are still actual and adds compatibility for Mesa with Nvidia
and Windows. But still: current behavior of Mesa is also can be treated as
'correct'.</pre>
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