<div dir="ltr"><div class="gmail_quote"><div dir="ltr">On Thu, Oct 18, 2018 at 3:46 PM Ian Romanick <<a href="mailto:idr@freedesktop.org">idr@freedesktop.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On 10/18/2018 01:22 PM, Jason Ekstrand wrote:<br>
> On Thu, Oct 18, 2018 at 3:11 PM Ian Romanick <<a href="mailto:idr@freedesktop.org" target="_blank">idr@freedesktop.org</a><br>
> <mailto:<a href="mailto:idr@freedesktop.org" target="_blank">idr@freedesktop.org</a>>> wrote:<br>
> <br>
> On 10/17/2018 11:33 AM, Jason Ekstrand wrote:<br>
> > From: Connor Abbott <<a href="mailto:cwabbott0@gmail.com" target="_blank">cwabbott0@gmail.com</a> <mailto:<a href="mailto:cwabbott0@gmail.com" target="_blank">cwabbott0@gmail.com</a>>><br>
> ><br>
> > Shader-db results on Haswell:<br>
> ><br>
> > total instructions in shared programs: 2180337 -> 2154080 (-1.20%)<br>
> > instructions in affected programs: 959766 -> 933509 (-2.74%)<br>
> > helped: 5653<br>
> > HURT: 2560<br>
> ><br>
> > total cycles in shared programs: 12339326 -> 12307102 (-0.26%)<br>
> > cycles in affected programs: 6102794 -> 6070570 (-0.53%)<br>
> > helped: 3838<br>
> > HURT: 4868<br>
> <br>
> Here's the results I got with these 3 patches on 322a919a41f:<br>
> <br>
> total instructions in shared programs: 13674046 -> 13643001 (-0.23%)<br>
> instructions in affected programs: 1248672 -> 1217627 (-2.49%)<br>
> helped: 7168<br>
> HURT: 2841<br>
> helped stats (abs) min: 1 max: 39 x̄: 5.40 x̃: 3<br>
> helped stats (rel) min: 0.21% max: 33.33% x̄: 4.55% x̃: 3.54%<br>
> HURT stats (abs) min: 1 max: 21 x̄: 2.71 x̃: 3<br>
> HURT stats (rel) min: 0.19% max: 22.73% x̄: 3.86% x̃: 3.53%<br>
> 95% mean confidence interval for instructions value: -3.23 -2.97<br>
> 95% mean confidence interval for instructions %-change: -2.28% -2.05%<br>
> Instructions are helped.<br>
> <br>
> total cycles in shared programs: 373694400 -> 373745788 (0.01%)<br>
> cycles in affected programs: 23171532 -> 23222920 (0.22%)<br>
> helped: 4890<br>
> HURT: 5632<br>
> helped stats (abs) min: 2 max: 1268 x̄: 52.04 x̃: 34<br>
> helped stats (rel) min: 0.04% max: 45.71% x̄: 7.43% x̃: 4.64%<br>
> HURT stats (abs) min: 2 max: 6042 x̄: 54.30 x̃: 32<br>
> HURT stats (rel) min: 0.05% max: 60.66% x̄: 8.19% x̃: 6.21%<br>
> 95% mean confidence interval for cycles value: 1.30 8.47<br>
> 95% mean confidence interval for cycles %-change: 0.73% 1.14%<br>
> Cycles are HURT.<br>
> <br>
> total spills in shared programs: 82569 -> 82572 (<.01%)<br>
> spills in affected programs: 70 -> 73 (4.29%)<br>
> helped: 0<br>
> HURT: 3<br>
> <br>
> total fills in shared programs: 93445 -> 93449 (<.01%)<br>
> fills in affected programs: 71 -> 75 (5.63%)<br>
> helped: 0<br>
> HURT: 4<br>
> <br>
> This is pretty different from your result... and not good. :( What SHA<br>
> of master were you on?<br>
> <br>
> <br>
> For one thing, I scrubbed all the non-vec4 programs from the results<br>
> because this doesn't affect FS. I'm not sure what master; something<br>
> from the last two days; I just rebased. Maybe you have a newer shader-db?<br>
<br>
I doubt my shader-db is newer. The last time I updated was when you<br>
added a bunch of shaders. :) Scrubbing FS programs should only affect<br>
the values shown in "total XXX in shader programs", right? Or did you<br>
do something other than<br></blockquote><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
./report.py <(grep -v SIMD before.txt) <(grep -v SIMD after.txt)<br>
<br>
When I do that, I get 'total ...' numbers a bit closer to, but still<br>
larger than, yours.<br>
<br>
Looking at the actual data, the shaders most hurt for cycles are all<br>
shaders that have been in shader-db for years... lots of Unigine and<br>
L4D2. :( The spills / fills hurt are all TES in Tomb Raider.<br></blockquote><div><br></div><div><div>One other thing is that my Haswell numbers were taking by using
./run -p hsw on a KBL. It's possible you have more/less features
enabled or something.</div><div><br></div><div>--Jason</div></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
> > Most of the hurt programs seem to be because we generate extra<br>
> MOV's due<br>
> > to vectorizing things. For example, in<br>
> > shaders/non-free/steam/anomaly-2/158.shader_test, this:<br>
> ><br>
> > add(8) g116<1>.xyF g12<4,4,1>.xyyyF g1.4<0,4,1>.xyyyF<br>
> { align16 NoDDClr 1Q };<br>
> > add(8) g117<1>.xyF g12<4,4,1>.xyyyF g1.4<0,4,1>.zwwwF<br>
> { align16 NoDDClr 1Q };<br>
> > add(8) g116<1>.zwF g12<4,4,1>.xxxyF<br>
> -g1.4<0,4,1>.xxxyF { align16 NoDDChk 1Q };<br>
> > add(8) g117<1>.zwF g12<4,4,1>.xxxyF<br>
> -g1.4<0,4,1>.zzzwF { align16 NoDDChk 1Q };<br>
> ><br>
> > Turns into this:<br>
> ><br>
> > add(8) g13<1>F g12<4,4,1>.xyxyF g1.4<0,4,1>F {<br>
> align16 1Q };<br>
> > add(8) g14<1>F g12<4,4,1>.xyxyF -g1.4<0,4,1>F {<br>
> align16 1Q };<br>
> > mov(8) g116<1>.xyD g13<4,4,1>.xyyyD {<br>
> align16 NoDDClr 1Q };<br>
> > mov(8) g117<1>.xyD g13<4,4,1>.zwwwD {<br>
> align16 NoDDClr 1Q };<br>
> > mov(8) g116<1>.zwD g14<4,4,1>.xxxyD {<br>
> align16 NoDDChk 1Q };<br>
> > mov(8) g117<1>.zwD g14<4,4,1>.zzzwD {<br>
> align16 NoDDChk 1Q };<br>
> ><br>
> > So we eliminated two add's, but then had to introduce four mov's to<br>
> > transpose the result. Some of the hurt is because vectorization<br>
> is a bit<br>
> > over-aggressive and we vectorize something when we should have left it<br>
> > as a scalar and CSEd it. Unfortunately, this is all really tricky<br>
> to do<br>
> > as it involves the interactions between many different components.<br>
> > ---<br>
> > src/intel/compiler/brw_nir.c | 6 ++++++<br>
> > 1 file changed, 6 insertions(+)<br>
> ><br>
> > diff --git a/src/intel/compiler/brw_nir.c<br>
> b/src/intel/compiler/brw_nir.c<br>
> > index 297845b89b7..564fd004a94 100644<br>
> > --- a/src/intel/compiler/brw_nir.c<br>
> > +++ b/src/intel/compiler/brw_nir.c<br>
> > @@ -568,6 +568,12 @@ brw_nir_optimize(nir_shader *nir, const<br>
> struct brw_compiler *compiler,<br>
> > OPT(nir_copy_prop);<br>
> > OPT(nir_opt_dce);<br>
> > OPT(nir_opt_cse);<br>
> > +<br>
> > + if (!is_scalar) {<br>
> > + OPT(nir_opt_vectorize);<br>
> > + OPT(nir_copy_prop);<br>
> > + }<br>
> > +<br>
> > OPT(nir_opt_peephole_select, 0);<br>
> > OPT(nir_opt_intrinsics);<br>
> > OPT(nir_opt_algebraic);<br>
> ><br>
> <br>
<br>
</blockquote></div></div>