<div dir="ltr"><div>It looks like there is a deadlock in LLVM when 2 shaders are compiled at the same time. I don't know why it doesn't happen with OpenGL.<br></div><div><br></div><div>Marek<br></div></div><br><div class="gmail_quote"><div dir="ltr">On Thu, Oct 18, 2018 at 3:32 AM Michel Dänzer <<a href="mailto:michel@daenzer.net">michel@daenzer.net</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On 2018-10-17 6:43 p.m., Marek Olšák wrote:<br>
> Can you test the attached patch?<br>
<br>
Doesn't help, unfortunately. Backtraces with the patch attached.<br>
<br>
FWIW, this is on Bonaire.<br>
<br>
<br>
-- <br>
Earthling Michel Dänzer | <a href="http://www.amd.com" rel="noreferrer" target="_blank">http://www.amd.com</a><br>
Libre software enthusiast | Mesa and X developer<br>
</blockquote></div>